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Highlights from Baboró Game Design Workshop with Romero Games

On Saturday, 29th June, Brenda Romero & her Romero Games team gave two groups of children the know-how to put their imaginations into action at the Baboró Game Design Workshops!

Romero Games facilitated two workshops for both girls and boys, with the first workshop dedicated exclusively to girls to help encourage more girls to pursue a career in game design and technology.

The two groups of eager young game developers were brought through the four pillars of games development: design, art, code, and audio. Brenda Romero explored what makes a game “a game” and gave attendees the building blocks to develop one of their own. Art Director Denman Rooke demonstrated character and environmental drawing and worked with participants to develop their own characters. Chief Technical Officer John Romero and Technical Director Keith O’Conor focused on code and audio in a live demonstration.

Brenda Romero is passionate about the role of women in programming. She spoke to a room full of young girls about the women who have been pioneers in the field. “Remember who started the party – it was us,” she said, before leading the group in a round of applause for all the women who continue to make their mark in computer science.

Brenda highlighted the importance of team effort and inclusion when she pointed to the multiple careers in the game design field, including artists, coders, and designers. There was plenty of teamwork in action throughout the day, from building a character out of everyone’s joint ideas to acting out a collaborative board game.

Here are some highlights from the two workshops…

Our own Baboró Birdie was there to cheer us on as we kicked off our first workshop, which was just for girls!
Our own Baboró Birdie was there to cheer us on as we kicked off our first workshop, which was just for girls!
Brenda Romero, CEO of Romero Games, described the video game design process to her audience of aspiring game developers. For Brenda, being a game developer involves constant “firefighting” to put her vision into action.
Brenda Romero, CEO of Romero Games, described the video game design process to her audience of aspiring game developers. For Brenda, being a game developer involves constant “firefighting” to put her vision into action.
Lots of laughs as the girls invented their own video game character for Art Director Denman Rooke to bring to life in real time.
Lots of laughs as the girls invented their own video game character for Art Director Denman Rooke to bring to life in real time.
A young game designer talks through her ideas with Brenda.
A young game designer talks through her ideas with Brenda.
Our co-ed afternoon session had just as many wild design ideas as our first group!
Our co-ed afternoon session had just as many wild design ideas as our first group!
The kids were eager to share their video game superhero designs with our volunteers.
The kids were eager to share their video game superhero designs with our volunteers.
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We had two groups of young potential game developers learning and creating together! We can’t wait to see what they accomplish next…
We had two groups of young potential game developers learning and creating together! We can’t wait to see what they accomplish next…

Baboró would like to thank Romero Games, SAP and The Connacht Hotel.