On Saturday, 29th June, Brenda Romero & her Romero Games team gave two groups of children the know-how to put their imaginations into action at the Baboró Game Design Workshops!
Romero Games facilitated two workshops for both girls and boys, with the first workshop dedicated exclusively to girls to help encourage more girls to pursue a career in game design and technology.
The two groups of eager young game developers were brought through the four pillars of games development: design, art, code, and audio. Brenda Romero explored what makes a game “a game” and gave attendees the building blocks to develop one of their own. Art Director Denman Rooke demonstrated character and environmental drawing and worked with participants to develop their own characters. Chief Technical Officer John Romero and Technical Director Keith O’Conor focused on code and audio in a live demonstration.
Brenda Romero is passionate about the role of women in programming. She spoke to a room full of young girls about the women who have been pioneers in the field. “Remember who started the party – it was us,” she said, before leading the group in a round of applause for all the women who continue to make their mark in computer science.
Brenda highlighted the importance of team effort and inclusion when she pointed to the multiple careers in the game design field, including artists, coders, and designers. There was plenty of teamwork in action throughout the day, from building a character out of everyone’s joint ideas to acting out a collaborative board game.
Here are some highlights from the two workshops…




Baboró would like to thank Romero Games, SAP and The Connacht Hotel.