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Games Design Workshop: Characters & Stories

Games Design Workshop: Characters & Stories

November 04, 2019

Do you know any children interested in designing their own game? Have they ever wondered what’s involved in developing a video game from concept to design?

Baboró, in partnership with Romero Games, will be running a Games Design Workshop for children aged 8 - 12 years old, focussing on character and story development.

Please note: Early booking is advised as limited places are available. This workshop is for children only. Parent/guardian must accompany attendee to the registration desk and children must bring a packed lunch.

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Event Details:

Who is it for:

Girls and boys aged 8-12 years who are interested in the creative elements of game design.

Workshop Details:

This workshop is focused on the creative elements of game design, in particular the development of characters and stories. During the workshop attendees will learn about the four pillars of game development: design, art, code and audio.

Brenda Romero will explore what makes a game a game and give attendees the building blocks to develop a game of their own. Moving on to art, Denman Rooke will discuss and demonstrate character and environmental drawing and work with participants to develop their own characters. Lastly, John Romero and Keith O’Conor will show how the art, audio and coding comes together in a live demonstration.

Please note that this workshop is not a computer based coding workshop. Participants will develop their games characters and stories first with art materials and will then collectively assist with the live demonstration. The workshop is most suited for beginners and those with an interest in the creative elements of game design.

Organisers:

Hosted by Baboró International Arts Festival for Children, the workshop will be facilitated by the internationally renowned Romero Games.

Brenda Romero is a BAFTA award-winning game designer, artist, Fulbright scholar and Chief Executive Officer of Romero Games. John Romero is an award-winning game designer, level designer, programmer and Chief Operating Officer of Romero Games. Keith O'Conor is Chief Technical Officer and Denman Rooke is Art Director at Romero Games.

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